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How To Add Blessings With Console Skyrim

This page documents the blessings that you can receive, typically by activating altars in temples. These are short-term blessings which deed separately from long-term Standing Rock effects, and exercise not overwrite or interact with them. Typically, you will desire whatever blessings y'all come up across, unless yous are specifically trying to bolster i issue.

Shrine Blessings [edit]

Blessings are bestowed by praying at (activating) a shrine to the specified deity.

  • Locations of the shrines of the 8 (or Ix) Divines, including those for Auriel added by Dawnguard, are listed at Shrines.
  • The Shrine of Nocturnal is located within the Ragged Flagon Cistern, once you are midway through the Thieves Gild quest line.

You can just have i shrine blessing at a time. If you choose to pray at a second shrine, it will overwrite the previous approving. Shrine blessings are active for a period of fourth dimension measured in existent time, non in-game time. And so a blessing lasting 12 hours will be active during 12 playing hours.

Name ID Description Detailed Effects
Blessing of Akatosh 000fb988 Magicka regenerates 10% faster.
  • Regenerate Magicka, 10 pts for 8 hours
  • Cure Illness, 25 pts
Blessing of Arkay 000fb994 Increases your health by 25 points.
  • Fortify Health, 25 pts for viii hours
  • Cure Disease, 25 pts
Approving of AurielDG xx 011360 You are ten% more than effective with missile weapons.
  • Fortify Marksman, x pts for 12 hours
  • Cure Disease, 25 pts
Blessing of Dibella 000fb995 +x Speechcraft.
  • Fortify Persuasion, 10 pts for 8 hours
  • Cure Illness, 25 pts
Blessing of Julianos 000fb996 Increases your Magicka by 25 points.
  • Fortify Magicka, 25 pts for viii hours
  • Cure Disease, 25 pts
Approval of Kynareth 000fb997 Increases your stamina by 25 points.
  • Fortify Stamina, 25 pts for 8 hours
  • Cure Affliction, 25 pts
Approving of Mara 000fb998 Healing spells restore 10% more. [i]
  • Fortify Restoration, 10 pts for 8 hours
  • Cure Disease, 25 pts
Blessing of Nocturnal 0010e8ae You lot are 10% harder to notice.
  • Fortify Sneak, 10 pts for 8 hours
  • Cure Disease, 25 pts
Approval of Stendarr 000fb999 Cake 10% more damage with your shield.
  • Fortify Blocking, x pts for viii hours
  • Cure Disease, 25 pts
Approving of Talos 000fb99a Time betwixt shouts is reduced twenty%.
  • Fortify Shouts, 0.2 pts for 8 hours[2]
  • Cure Affliction, 1 pt
Blessing of Zenithar 000fb99b Prices are 10% ameliorate.
  • Fortify Castling, 10 pts for eight hours
  • Cure Disease, 25 pts

In addition, the Dragonborn expansion adds three Daedric blessings, all available from the temple in Raven Rock.

Proper noun ID Clarification Detailed Effects
Blessing of Azura xx 03bcfb Resist ten% of magic.
  • Resist Magic, 10 pts for 8 hours
  • Cure Disease, 25 pts
Blessing of Boethiah xx 03bcfc One-handed weapons do 10% more damage.
  • Fortify One-handed, ten pts for 8 hours
  • Cure Disease, 25 pts
Blessing of Mephala twenty 03bcfd Prices are 10% better.
  • Fortify Barter, 10 pts for 8 hours
  • Cure Disease, 25 pts

^aneThe description of this approval is misleading; the actual effect is that Restoration spells cost 10% less magicka to cast.

^2The details of the Blessing of Talos are bugged when viewed in-game. The magnitude is displayed as "0%" (truncated from 0.two). However, the approving does still have an effect.

  • PC Only This problems is fixed past version 1.0 of the Unofficial Skyrim Patch.

Other Blessings [edit]

These blessings will stack with each other and shrine blessings.

Name ID Description Detailed Effects Source
Approval of the Stag PrinceDB xx 01bfec Receive an boosted 10 Wellness and Stamina while Bow of the Stag Prince is equipped.
  • Fortify Health, x pts
  • Fortify Stamina, x pts

The value of x depends on the number of animals you lot've killed with the Bow:

  • x = five + flooring(kills/xx)*5
    • <20 kills = 5
    • 20 kills = 10
    • forty kills = 15
    • 60 kills = twenty
    • fourscore+ kills = 25

Obtained past equipping the Glass Bow of the Stag Prince.

Blood of the AncientsDG twenty 01419b Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 days;
Your Vampiric Bleed spell absorbs Magicka and Stamina from your victims for 3 days;
Your Vampiric Bleed spell absorbs Magicka and Stamina from your victims for 5 days;
Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 7 days;
Your Vampiric Bleed spell absorbs Magicka and Stamina from your victims for 9 days.
  • Blood of the Ancients, 1 pt[3]
  • Claret of the Ancients, iii pts
  • Blood of the Ancients, 5 pts
  • Blood of the Ancients, 7 pts
  • Claret of the Ancients, ix pts
Beverage from the Bloodstone Chalice. Elapsing increases with each Ancient Power quest completed, to a maximum of nine days.
Dragonslayer's Blessing 000e76e0 10% increased Critical Striking Chance vs. Dragons for 5 days.
  • Dragonslayer's Blessing, for five days
Speaking to Esbern after Alduin's Wall.
Tainted Blood of the AncientsDG 20 0149a7 Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, merely at the price of 30 less health.
  • Tainted Blood of the Ancients, 30 pts
Drink from the Bloodspring.
The Gift of Charity 000eef58 +10 Speechcraft for 3600 seconds.
  • Fortify Persuasion, 10 pts for 1 hour
Giving a coin to a beggar.
Giving a souvenir to your kid.HF
Vocalism of the Sky 0010a2da Animals volition neither attack nor flee from you.
  • Voice of the Sky, for 24 hours
Reading all 10 etched tablets on the style leading to High Hrothgar.

Effect is removed if you kill a non-hostile creature. Works on vampires but not on trolls, water ice wraiths or venomfang skeevers.[verification needed — Are there any other creatures that aren't affected?]

^3The in-game description of the 'Blood of the Ancients' spell is not directly linked to its duration. The duration of the spell is calculated based on scripts and affixed to a specific mean solar day, while the description shows the effectively meaningless magnitude of the spell. This means that the Necromage perk, which increases the magnitude and duration of spells bandage on undead (such equally your vampiric self), causes the description in your 'spells - agile effects' card to display that its elapsing is increased by 25% (which in turn is acquired by the perk's effect on magnitude, not duration), but the spell actually lasts but as long as calculated by the Chalice'southward Level. ?

Notes [edit]

  • Even if you betrayed Azura during The Black Star, you volition yet be able to gain her approving.

Bugs [edit]

  • For the histrion, all shrine blessings and the Blessing of the Stag Prince are scaled past any active Fortify Restoration alchemy event at the moment the approval is applied. Scaled magnitudes stick until the blessing is removed or refreshed. In the 'Active Effects' list, the description volition show the increased effect magnitude.

    Modern Notes: This is caused by the fact that the associated magic effects take their 'Magic Skill' field ready to 'Restoration', which allows perk AlchemySkillBoosts to scale the spell magnitudes past (ane + RestorationPowerMod/100).

    • PC Only This bug is fixed past version ii.1.3 of the Unofficial Skyrim Patch. (details)

How To Add Blessings With Console Skyrim,

Source: https://en.uesp.net/wiki/Skyrim:Blessings

Posted by: callahanutmacksmay.blogspot.com

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