How To Add Material Textures On The Same Mat Cycles
How to assign Materials in Blender (Blender Render)
Materials are closely related to Textures in 3D modelling: they describe the surface backdrop of an object, or parts of an object. Which colour it has, if there are any texture maps applied, how shiny information technology is, how rough information technology is. That sort of thing is described via Fabric Properties. Other 3D applications may call them Shaders or Surface Backdrop.
Blender calls them Materials, and here's how to assign backdrop to them. The actual properties you get depend on which rendering engine is used: Blender Render or Cycles. I'll stick with the traditional Blender Render in this description. I'll discuss how to practise this for Cycles in this article.
Select an object and head over to the niggling shiny ball icon in the Properties Palette on the correct hand side. The icon is located between and upside-down triangle and a checkerboard icon.
By default Blender creates a default greyness material. Feel free to meliorate it, or add together a new cloth to this list by clicking the little plus icon to the correct of the materials list. This creates a new slot. Now click Create Material to continue.
Give it a nice name, then choice a Diffuse colour to change the appearance of your entire object. You'll even see a nice preview of your new fabric.
See where it says Lambert? Choice something else and run into the event. This describes the basic cogitating properties of your object – information technology'due south a Blender internal thing, so information technology won't matter when yous come to export your object for use in another 3D application.
If you'd like to create a gradient on your object, tick the Ramp option. Yous can also change the type of preview from its default circle to something else (like the monkey).
In Cycles there are a lot of other goodies available here, including the Node Editor which allows multiple material types to be plugged in to i some other. It's similar to the Poser Material Room. We'll get out the Node Editor and Cycles for another time though.
Assigning Materials to parts of your object
Not every object is covered in the same cloth of course, and therefore nosotros can assign different materials to different parts of an object.
To do so, hit TAB to enter Edit Mode (or select it from the lesser, which should read Object Mode correct now). Now select the faces of your object you'd like to assign a new fabric to.
Now create a new material equally described above and give information technology different properties. With your option still in place, click the Assign Button and the new textile is applied only to your selection.
Don't forget to explore all the other funky material options at the bottom of the Properties Palette:
Assigning the aforementioned Material to another object
Once a material is setup it'due south piece of cake to assign information technology to another object: select the new object (or the parts you'd like to assgin the material to), so click the footling circular icon next to the New Button. Y'all'll see a list of existing materials. Pick one and you're done!
- http://www.blender.org/manual/render/blender_render/materials/index.html
- http://www.blender.org/transmission/render/cycles/materials/alphabetize.html
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How To Add Material Textures On The Same Mat Cycles,
Source: https://www.versluis.com/2015/04/how-to-add-materials-in-blender/
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